Applying Object Design with Java

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Overview

4-5 days. If the 4-day version; the sessions are 8:15am-5:45pm (for example). If the 5-day session, sessions are 9:00am-5:00pm (for example)

This popular, high-impact, and hands-on course on agile software development is aimed at developers looking for solid core development Java skills and the ability to "think in objects", and is based on industry leader Craig Larman’s extensive experience coaching and applying agile modeling and development (both objected-oriented and non-OO) for decades.

What really matters is not a set of diagrams and documents, but a quality, running Java system that meets the needs and constraints of various stakeholders. How can we effectively apply modeling in an agile value-adding practical approach, and how can it be integrated with programming and automated tests to create great software? And how to can we design software with technical agility to enable business agility? Finally, what are the overarching principles to the design of elegant, understandable, and extensible systems?

In this intensive hands-on seminar you will find the answer these questions. There is a little lecture time, but the majority of the time is spent in high-value-education small modeling teams at the whiteboards while the coach rotates and works with each team, coaching the case studies while applying agile modeling, principles and patterns. And time programming in Java while the coach helps you implement your systems, while you learn the powerful practice of test-driven development (TDD) with refactoring.

The course involves multiple iterations of several case studies, in which the teams go through repeating cycles of agile modeling and development in Java combined with unit TDD. On each cycle, the coach gradually introduces more principles and techniques to build software with agility.

We apply a variety of education techniques established over 20 years of coaching and mentoring to maximize the learning, value, and fun, including buzz groups, multi-modal learning, pair work, and lots of hands-on practice.


Methods of Education

Discussion, presentation, Q&A, workshop exercises


Audience

Developers

Level

Intermediate: This course introduces concepts and techniques that the attendee will apply during the workshop.


Prerequisites

Familiarity with a programming language


Objectives

Upon completion of this course, students should be able to:

  • think and design with high-cohesion low-coupled objects
  • implement solid object designs in well-crafted Java
  • apply core Java libraries
  • apply frequently used Java idioms
  • design with core principles and patterns that enable software with agility
  • do agile modeling
  • do unit test-driven development
  • apply basic refactorings and refactoring tools in Java
  • transform agile models into code and tests
  • take a problem through requirements analysis, design, automated tests, and well-crafted software in the context of an iterative and agile process


Related Courses

After:


Maximum Participants

16


Environment - Room, Tools, Texts

Course Environment - Workshop Style2