Difference between revisions of "Certified Scrum Product Owner Course"

 
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== Prerequisites ==
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== Prerequisites: Pre-readings ==
 
Participants must read (available online), before the course:
 
Participants must read (available online), before the course:
* [http://www.scrum.org/scrumguides/ The Scrum Guide]  
+
* [https://www.scrum.org/Scrum-Guide The Scrum Guide]  
* [http://www.scrumprimer.com Scrum Primer] or from Chapter 12 of ''Scaling Lean & Agile Development''
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* [http://scrumprimer.org/ Scrum Primer]  
 
* [http://www.craiglarman.com/wiki/downloads/scaling_lean/larman-vodde-feature-teams.pdf Feature Teams] pp 150-156 only, or the equivalent section in ''Feature Teams'' in [[Book_-_Scaling_Lean_and_Agile_-_Thinking_and_Organizational_Tools | Scaling Lean & Agile Development]]
 
* [http://www.craiglarman.com/wiki/downloads/scaling_lean/larman-vodde-feature-teams.pdf Feature Teams] pp 150-156 only, or the equivalent section in ''Feature Teams'' in [[Book_-_Scaling_Lean_and_Agile_-_Thinking_and_Organizational_Tools | Scaling Lean & Agile Development]]
 
* [http://www.scrumalliance.org/resources/1122 Kicking ScrumBut]
 
* [http://www.scrumalliance.org/resources/1122 Kicking ScrumBut]
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...And the following chapters from [[Book_-_Scaling_Lean_and_Agile_-_Thinking_and_Organizational_Tools | Scaling Lean & Agile Development: Thinking and Organizational Tools for Scrum]] (Larman & Vodde), before the course:
 
...And the following chapters from [[Book_-_Scaling_Lean_and_Agile_-_Thinking_and_Organizational_Tools | Scaling Lean & Agile Development: Thinking and Organizational Tools for Scrum]] (Larman & Vodde), before the course:
 
* Chapter 2: Systems Thinking
 
* Chapter 2: Systems Thinking
* Chapter 4: Queuing Theory
 
  
  
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==Objectives==
 
* Serve effectively as a novice Product Owner
 
* Define the Agile 4 values
 
* Know the Scrum events
 
* Know the Scrum roles. e.g., definition & responsibilities of PO
 
* Explain a Product Backlog & Release Burndown chart
 
* Prioritize the Product Backlog
 
* Create, summarize, & communicate Release Vision
 
* Explain new potential business benefits from adopting Scrum
 
* Explain behavior changes as PO versus traditional Product Manager
 
* Estimate the release date and content, with velocity & Monte Carlo simulation
 
* Explain the problems of the “contract game” & why Product Management should steer each Sprint.
 
* Explain the reasons to aim towards Potentially Shippable Product Increment each Sprint
 
* Define 10 wastes in lean thinking
 
* Know estimation with planning poker & relative point estimates for value and risk
 
 
  
 
== Outline ==
 
== Outline ==
  
* Why is the Product Manager role so central to Scrum and what will you do that’s new?
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* Why is the Product Owner role so central to Scrum and what will you do that’s new?
* Estimation, Release Planning and Scheduling Scrum Projects
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* Agile Values
* What is a Product Backlog? How to create and manage it?
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* Scrum Background
* Driving business value with impact mapping
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* Lean Thinking
* Prioritizing the Product Backlog with attribute classes and weights
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* Outcomes versus Outputs
* Agile results mapping and management: a powerful new technique!
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* Outcome-driven Scrum
* Defining and comparing "value" with Impact Estimation Tables
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* Impact Mapping for Outcomes
* Looking outward to your market: The skillful Product Manager
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* Measurement Points in Impact Mapping
* Kano model for customer satisfaction
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* Reducing Waste in Product Management
* Kano model in Product Backlog categorization
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* Iterative and Evolutionary Development
* Ideation for Innovation: From TRIZ to Agile Innovation Games
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* Definition of Done
* What do you pick for the next Sprint?
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* Release Sprint
* How do you participate in planning a  Sprint?
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* Adaptive Planning
* How do you do evolutionary requirements?
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* Initial Product Backlog Creation
* Agile and Iterative Methods
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* Sprint Review
* Timeboxing 
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* Ideation for Innovation
* The Engaged Product Manager/Business Owner on Agile Projects
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* Innovation Games and Game Storming
* Scrum
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* Story Mapping
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* Product Backlog Prioritization with Relative Points
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* Product Backlog Prioritization with Attribute Classes
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* Estimation, Release Planning and Scheduling
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* Estimating with Monte Carlo Simulation
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* Stories and the 3Cs
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* Specification by Example
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* Business Benefits
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* Changes for the Product Owner
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* Kano Model
 
* Fixed-Price, Fixed Time, Fixed Scope: Can You Have Your Cake and Eat it Too?
 
* Fixed-Price, Fixed Time, Fixed Scope: Can You Have Your Cake and Eat it Too?
* Sprint definition of done
 
* Your role in the Sprint Review
 
* Helping your team
 
 
* Product Backlog grooming or refinement
 
* Product Backlog grooming or refinement
* Adaptive Sprint Planning
 
 
* Tracking Progress in Scrum
 
* Tracking Progress in Scrum
* Your Role in Defining Automated Acceptance Tests
 
 
* Further education resources for Product Managers
 
* Further education resources for Product Managers
* Frequently Asked Questions
 
 
  
 
== Maximum Participants ==
 
== Maximum Participants ==
35
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30
  
  
 
== Environment - Room, Tools, Texts ==
 
== Environment - Room, Tools, Texts ==
 
Read this: [[Course Environment - Workshop Style1]]
 
Read this: [[Course Environment - Workshop Style1]]
 
 
'''Text and Notes'''
 
 
* There is a course PDF for the presentations. We may decide to give the students a file copy to view on a laptop or a paper copy, depending on situation.
 

Latest revision as of 14:30, 3 October 2015

Overview

2 days

There’s a revolution sweeping the product development world: agile methods. Some Product Managers (sometimes called the Business Owner of the system, for internal systems) and development teams have been applying these practices for years, and they are now spreading worldwide, from London to Los Angeles.

In Scrum, the most popular agile method, a key role is Product Owner. This is a product management role with specific responsibilities in Scrum: responsible for the ROI, release date, release content, and choice of goals each Sprint. In this practical, information-and-tips-packed seminar you will learn the key ideas and practices of agile development, aimed at Product Managers and the Scrum Product Owner.


Methods of Education

Discussion, presentation, Q&A, workshop exercises


Audience

Those involved in product management


Level

Introductory-Intermediate


Prerequisites: Pre-readings

Participants must read (available online), before the course:


Unless otherwise arranged, every participant is also required to have read the following chapters from Practices for Scaling Lean & Agile Development: Large, Multisite, & Offshore Product Development with Large-Scale Scrum (Larman & Vodde), before the course:

  • Chapter 3: Product Management
  • Chapter 8: Requirements & PBIs


...And the following chapters from Scaling Lean & Agile Development: Thinking and Organizational Tools for Scrum (Larman & Vodde), before the course:

  • Chapter 2: Systems Thinking


NOTE! Your company may have an online Safari account that you can use to read the book chapters online free. Please ask your colleagues if you have a Safari account.

Outline

  • Why is the Product Owner role so central to Scrum and what will you do that’s new?
  • Agile Values
  • Scrum Background
  • Lean Thinking
  • Outcomes versus Outputs
  • Outcome-driven Scrum
  • Impact Mapping for Outcomes
  • Measurement Points in Impact Mapping
  • Reducing Waste in Product Management
  • Iterative and Evolutionary Development
  • Definition of Done
  • Release Sprint
  • Adaptive Planning
  • Initial Product Backlog Creation
  • Sprint Review
  • Ideation for Innovation
  • Innovation Games and Game Storming
  • Story Mapping
  • Product Backlog Prioritization with Relative Points
  • Product Backlog Prioritization with Attribute Classes
  • Estimation, Release Planning and Scheduling
  • Estimating with Monte Carlo Simulation
  • Stories and the 3Cs
  • Specification by Example
  • Business Benefits
  • Changes for the Product Owner
  • Kano Model
  • Fixed-Price, Fixed Time, Fixed Scope: Can You Have Your Cake and Eat it Too?
  • Product Backlog grooming or refinement
  • Tracking Progress in Scrum
  • Further education resources for Product Managers

Maximum Participants

30


Environment - Room, Tools, Texts

Read this: Course Environment - Workshop Style1