Lean & Agile Product Management and Championing
Contents
Overview
2 days
There’s a revolution sweeping the product management/championing world: lean product development and service, and lean and agile methods.
In this practical, information-and-tips-packed seminar you will learn the key ideas and practices of lean and agile product management, aimed at Product Managers/Champions.
Methods of Education
Discussion, presentation, Q&A, workshop exercises
Audience
Those involved in product management
Level
Introductory-Intermediate
Outline
- Lean Thinking & Principles
- Reducing Waste in Product Management
- Iterative and Evolutionary Development
- Definition of Done
- Release Sprint
- Adaptive Planning
- Initial Product Backlog Creation
- Sprint Review
- Ideation for Innovation
- Innovation Games and Game Storming
- Results-driven versus Feature-driven
- Results-driven Scrum
- Impact Mapping for Results
- Measurement Points in Impact Mapping
- Story Mapping
- Product Backlog Prioritization with Relative Points
- Product Backlog Prioritization with Attribute Classes
- Estimation, Release Planning and Scheduling
- Estimating with Monte Carlo Simulation
- Stories and the 3Cs
- Specification by Example
- Business Benefits
- Changes for the Product Owner
- Kano Model
- Fixed-Price, Fixed Time, Fixed Scope: Can You Have Your Cake and Eat it Too?
- Product Backlog grooming or refinement
- Tracking Progress in Scrum
- Further education resources for Product Managers
Maximum Participants
35
Environment - Room, Tools, Texts
Read this: Course Environment - Workshop Style1
Text and Notes
- There is a course PDF for the presentations. We may decide to give the students a file copy to view on a laptop or a paper copy, depending on situation.