Difference between revisions of "Workshop Environment - SBE ATDD UTDD with mob-programming"
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− | == Setting == | + | === Setting === |
people around a projector and screen. 1 computer. mob programming on production code. | people around a projector and screen. 1 computer. mob programming on production code. | ||
− | Preparation before the workshop | + | === Preparation before the workshop === |
* install and connect Fitnesse -- or another agreed ATDD tool -- to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture. | * install and connect Fitnesse -- or another agreed ATDD tool -- to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture. | ||
Line 9: | Line 9: | ||
− | Participants | + | === Participants === |
* either 1 existing stable team, or a new mixed group of developers from diverse technologies of relevance | * either 1 existing stable team, or a new mixed group of developers from diverse technologies of relevance | ||
− | Supplies | + | === Supplies === |
* computer | * computer | ||
* projector | * projector |
Revision as of 05:21, 2 November 2018
Setting
people around a projector and screen. 1 computer. mob programming on production code.
Preparation before the workshop
- install and connect Fitnesse -- or another agreed ATDD tool -- to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
- complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
Participants
- either 1 existing stable team, or a new mixed group of developers from diverse technologies of relevance
Supplies
- computer
- projector
- screen
- chairs
- table
- vast clear wall areas covered in "wizard wall" (etc) sheets, for whiteboarding floor-to-ceiling
- access to the production code