Difference between revisions of "Workshop Environment - SBE ATDD UTDD with mob-programming"

Line 19: Line 19:
 
* projector
 
* projector
 
* screen
 
* screen
 +
* flip chart
 
* chairs
 
* chairs
 
* table
 
* table
 
* black whiteboard markers
 
* black whiteboard markers
 
* paper towel for erasing
 
* paper towel for erasing
* vast clear wall areas covered in "wizard wall" (etc) sheets, for whiteboarding floor-to-ceiling
 
* access to the production code
 

Revision as of 13:34, 2 December 2018



Setting

people around a projector and screen. 1 computer. mob programming on production code.


Preparation before the workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)


Supplies

  • computer
  • projector
  • screen
  • flip chart
  • chairs
  • table
  • black whiteboard markers
  • paper towel for erasing