Difference between revisions of "Workshop Environment - SBE ATDD UTDD with mob-programming"

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* black whiteboard markers
 
* black whiteboard markers
 
* paper towel for erasing
 
* paper towel for erasing
* 2 40-foot rolls of "wizard wall" sheets. NO SUBSTITUTES (https://www.amazon.com/Wizard-Wall-Adhesive-Patented-Technology/dp/B00HHH4MIA)
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* 2 40-foot rolls of "wizard wall" sheets. NO SUBSTITUTES https://www.amazon.com/Wizard-Wall-Adhesive-Patented-Technology/dp/B00HHH4MIA
 
+
* 1 black jumbo marker pen: https://www.amazon.com/Pilot-43100-Jumbo-Permanent-Marker/dp/B004E3CG1U
  
 
=== Room ===
 
=== Room ===

Revision as of 13:46, 2 December 2018



Setting

people around a projector and screen. 1 computer. mob programming on production code.


Software Tool Installs Before the Workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)


Supplies

Room

  • an unchanging room for the entire workshop
  • room with vast clear flat wall areas that will be covered in "wizard wall" plastic sheets
  • the tables will be set up in a U-shape around the screen